Monday October 30

Marshall McLuhan once famously said “the medium is the message,” but what does that actually mean? It means that the message–the idea being communicated–is different depending on the medium being used to communicate the message. So what does this mean for a story? How is a story different when told as a graphic novel rather than a traditional novel? How is it different if told using song? How is it different if told using animation?

You will be looking at a graphic novel in this activity, but before you do that, it might be helpful for you to understand the background and context of this graphic novel. Watch the following video:

Chanie “Charlie” Wenjack (born 19 January 1954), died on October 23, 1966 near Redditt, ON. He was an Anishinaabe boy from Ontario who ran away from his residential school near Kenora at age 12, and subsequently died from hunger and exposure to the harsh weather. His death in 1966 sparked national attention and the first inquest into the treatment of Indigenous children in Canadian residential schools.

In October 2016, Tragically Hip frontman, Gord Downie, released The Secret Path, a multimedia project that includes an album, graphic novel (illustrations by Jeff Lemire) and animated film (aired by the CBC on 23 October) based on Wenjack’s story. Proceeds from the project will be donated to The Gord Downie Secret Path Fund for Truth and Reconciliation through The National Centre for Truth and Reconciliation at the University of Manitoba.

Graphic Novels

Using the term “graphic novel” can be a bit misleading in a way, because as a medium, graphic novels or comics are a lot closer to film than they are to novels. As Scott McCloud illustrates,

Master comics artists Will Eisner uses the term sequential art when describing comics. Taken individually, the pictures below are merely that--pictures. However when part of a sequence, even a sequence of only two, the art of the image is transformed into something more: the art of comics. Notice that this definition is strictly neutral on matters of style, quality or subject matter. Much has already been written on the various schools of comic art; on particular artists, particular titles, particular trends. But to define comics, we must first do a little aesthetic surgery and separate form from content!

Comics are very close to animation. However, the sequential images of animation occupy the same space whereas the sequential images of comics occupy different spaces. Space is very important when it comes to conveying the passage of time in comics. Small spaces usually signify small amounts of time, whereas large spaces signify larger amounts of time.

Codes and Conventions of Comics

Now let’s take a closer look at the codes and conventions of comics.

Reading a Graphic Novel

As you read Secret Path, think about how these codes and conventions help to create meaning, and consider how the experience of reading a graphic novel compares to reading a traditional novel.

Code: A system of signs which create meaning. (e.g., motion lines, close-ups, dominating images, periphery images)

Convention: An accepted way of doing things. (e.g., using balloon shapes for speech)

Panels

  • these contain the comics art

  • a sequence of panels can show one or more characters/pieces of action moving through time, or can show a number of characters/pieces of action at one point in time

  • the nature of panel borders (smooth, jagged, bold or none) can also provide meaning

Gutters

  • these are the spaces between panels

  • changes of character, scene, time and point of view can occur in these spaces

  • as the reader moves across the gutter he/she must relate one panel to the next (this is called the act of “closure”)

Speech/Thought Balloons

  • these are the spaces for the characters’ spoken words or thoughts

  • their shape, style and colour can convey meaning

  • balloons are not always used

Motion lines

  • these convey speed, length and direction of the action

Text

  • can provide narration, speech, thoughts or sounds (through onomatopoeia)

  • the font size, style, colour and capitalization can all convey meaning

Image

  • colour, style shading, perspective can all convey information and mood

This is the dropbox icon. Double-Entry Journal

Your task is to keep a double-entry journal as you read. In this journal, make note of the way the codes and conventions of the text create/affect meaning. You may use this graphic organizer to keep track of your thinking as you read. You will see a sample entry to help you get started.

You do not need to comment on every page. Focus on things that you think are significant, unusual, or that raise questions for you. Point form notes are acceptable. You should have about 10-15 entries. Use the following list to help you figure out what kinds of things you should be making notes on:

  • Look for places where space, in terms of panel size or shape, indicate the passage of time. Why might the illustrator have made the choice to convey time in this way?
  • Identify panels with close-ups. What do these close-ups communicate?
  • How does the illustrator indicate emotion?
  • What messages are sent by the colour choices in this graphic novel?
  • How is movement communicated?
  • How does the illustrator indicate changes in time or setting?
  • Identify places where you consider how this graphic medium is able to do things that a narrative text can’t. (e.g., What does the lack of written narration and dialogue add to the reader’s experience with the text?)